Raycasting
This week we got introduced to building a 3d game using the Raycasting technique
This is taking a 2d tile map and making it work in 3d
We used the Makecode arcade editor to make our game.
We first brought in a tile map block and created a wall around the edge, we then created walls within the game screen and also highlighted them as walls
The next thing we did was installed the Raycasting extension, this automatically changed our game into 3d and gave us the ability to walk around our new world
The last thing we did was add a toggle button to switch back from 3d to 2d. This will make it easier when adding enemies and items
Have a look at the full code below