Jumping Clone
This week we set up the first part of our Dino jump clone
We first created our tile map for our level. Two rows of blocks along the bottom of the screen and then we highlighted them as walls so our player can walk on them
We then created our main character and set its spawn coordinates
We then created gravity by setting the acceleration on the Y axis to always pull down
The last thing we did was set up the jump mechanics using the space key
Have a look at the code so far below and test it in the simulator