Making Levels
This week we built a really cool arcade game that incorporates levels
We were introduced to functions in the arcade editor for the first time
We set up a splash screen, this is to show the player instructions or a welcome message
We then created a number of variables to manage the game logic
Our function manages the creation of a new level, a background colour is randomly selected, we reset our item count to 0
Each level has a minimum of 10 items to collect along with whatever level we are on, so for level 1 had 11 items to collect
Once all items are collected, the start level is called again, generating a new level
We then set up the code for the overlap ( our main character moving over the items to collect )
I have also added in some animation for the items
Have a look at the full code below along with testing it in the simulator